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NVRCADs Newsletter



Dear all

Please find attached a newsletter form the Networked Virtual Reality
Resource Centres for Art and Design.

You can find a web version (perhaps a bit easier to read) at

http://vr.tees.ac.uk/rachael/newsletter.html

Regards

Rachael Edgar

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THE NETWORKED VIRTUAL REALITY RESOURCE CENTRES 
FOR ART AND DESIGN NEWSLETTER

NUMBER 1 SEPTEMBER 1997

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CONTENTS

o Editor's Space: Introduction

o What is HTML?

o What is Java?

o Java Sites of Interest

o What is VRML?

o VRML Sites of Interest

o The Visual Assistant

o Dearing: Some Implications for VR

o Workshop on Web and Internet Technologies

o In the next issue...

o Contact Addresses

o Obtaining this Newsletter


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EDITORS SPACE: INTRODUCTION

This is the first Newsletter from the Networked Virtual Reality
Resource Centres for Art and Design, (NVRCADs) so Welcome!

New Internet technologies such as VRML and Java promise to
revolutionise the WWW making it more three dimensional and
interactive.  The Networked Virtual Reality Resource Centres for Art
and Design, situated at the Universities of Coventry, Plymouth and
Teesside have been set up with funding from the JISC Technology
Applications Programme (JTAP) to cut through computer science jargon
and help those in Art and Design Education to become familiar with
these technologies and use them to redesign the Web.

We are a free service to those in Art and Design Higher Education,
whether you are a student or lecturer.

I am sure that the format of this newsletter will take shape as we go
along, but we'll try and keep it consistent. We hope to provide two or
three different main items on each newsletter, some websites of
interest and start some VRML and HTML tutorials. We will archive these
so that you can follow the tutorial from start to finish in bite sized
chunks.

If you have an issue that you feel needs discussing, for instance you
may want to provide us with a review of a piece of software, then feel
free to send it to me.  Likewise if you have any comments or web sites
of interest. I would prefer the snippets to be sent to me
electronically, or at least on a disc. Thanks. You will find my address
at Obtaining this Newsletter.

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WHAT IS HTML


HTML stands for Hypertext Markup Language and is the language that
tells your web browser, i.e. Netscape Navigator or Microsoft Internet
Explorer, how to display a web page. That is, it tells your web
browser where to put pictures, where to place text, what colour text
will be etc.

If you break down the acronym HTML it becomes self explanatory.
Hypertext denotes the distinguishing feature of web pages, their
hypertext, the text on a web page that you can 'click ' and which
transports you to another place altogether. Markup is a reference to
the fact that HTML tells your browser how to mark up or format a web
page and display it to you. Language is perhaps the most misleading
word in the acronym. You might think that a computer 'language' is
going to be hard to learn, but this is far from the case with HTML.
HTML is actually very simple to write.

To construct a web page you have two choices, to use your text editor
and write the HTML by hand or to use a web page editor. In the first
instance, a text editor is usually an application which comes as
standard on your computer, such as Notepad on your PC and SimpleText
on your Mac. You can even use your word processing package, such as
Macwrite or Word if you make sure that you save the HTML file as a
text only document. The alternative to writing HTML by hand is to use
a web page editor. The easiest ones to get hold of are the ones that
may come with your web browser. For instance, Netscape Navigator Gold
comes with an editor and the new Netscape Communicator Suite has an
editor named Netscape Composer. These web page editors are often
referred to as WYSIWYG, What You See Is What You Get.  This means
that in contrast to writing HTML code by hand, you can construct your
page visually and the editor will write the HTML for you behind the
scenes.

In coming newsletters we will try to look at both methods of creating
pages, text editors and web editors. We will also try to keep you up
to date with HTML developments, as the language is constantly
evolving.

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WHAT IS JAVA

You may have heard of it, you may not, but it is important for the
World Wide Web as it makes web pages more interactive. Before the
advent of Java the only interaction possible on a web page was the
clicking of hyperlinks to navigate through the pages.

Java is a programming language which allows, among other things,
software developers to create special programs called applets. These
applets live inside your web pages and are downloaded and run by your
web browser.

Java can animate images, make interactive games, play sounds, etc.

In the next issue we will have a more thorough explanation of Java, and
how it works on your web page, but for the moment there is no reason
why you can't start browsing the web looking for interesting Java
sites.

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JAVA SITES OF INTEREST



Here are some fun Java sites, just don't take them too seriously!

Remember that to view these sites you must have a version of Netscape
Navigator or Internet Explorer that runs Java. This means Navigator 2,0
or above and Internet Explorer 3,0 and above. Then you must make sure
that you switch the Java enable buttons on. You can find out if the
Java enable buttons on if you:

(On Microsoft Internet Exlorer)

  on the View menu, click Options Click the Security tag In the Active
  Content area, select the check box that syas Enabale Java Contents

(On Netscape Navigator)

On the newest version, (the suite of applications, Netscape
Communicator)

  Go to the Edit menu and choose Preferences You will be faced with a
  file tree. Click on Advanced Check the boxes that you want to
  enable.

I am at a bit of a loss with some other versions of Netscape as to how
to enable the Java. Perhaps it is always on? Answers on a postcard
please....

Now you are ready to roll! Just for fun....

  VOODOO DOLL
  http://dent.tky.hut.fi/voodoo/

Visit here to torture someone of your choice!

  ANIMATION VOODOO DOLL
 
http://www.virtual-design.com/v2/online%20demos/voodoo%20doll/voodoo.htm
  
  No picture of a loved one to torture? Torture this doll instead and
  then send it to someone as an animation! Click here.....

  DEATHCLOCK
  http://www.deathclock.com/
  
  Want to know how long you have left to live? Click here.....
  
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WHAT IS VRML

The World Wide Web is essentially two dimensional as, at its most basic
level, it is simply a truly vast array of pages created in HTML.
However, a file format called VRML (Virtual Reality Modelling Language)
lets you create three dimensional worlds for the Internet and lets
people surifing your web pages move around in these worlds. You can
animate VRML worlds, give them sounds, morph shapes and write in
scripts that make things happen in your world. So if you are an
interior designer you could build a room complete with furniture, walk
around it and see if you need to make changes. Likewise if you are a
Product designer you could VRML model a drill, move around it in three
dimensions and then modify it if you need to. VRML has great potential
for all sorts of things but especially for art and design as it is
three dimensional. Its files are, like HTML, only text files, so they
are easily passed about the Internet and between collaborative groups.

VRML is a scene description language. A VRML file literally describes
the geometry of a scene or world. Just as HTML describes the content
and layout of a 2D web page, likewise a VRML file describes the content
and layout of a 3D space.

WHAT SPECIAL EQUIPMENT DO I NEED?

As you surf the Web with you browser sucha s Netscape Navigator or
Interent Explorer, your browser might come across a VRMl world file. It
will know that it is a VRML file as it ends in .wrl (short for world)
and not .html or .htm like a HTML page. Your browser then knows to pass
this file to your VRML browser or plug-in. This VRML browser/plug-in
then interprets the geometry in the VRML file and displays it for you
to navigate around.

Most web browsers now come with a VRML plug-in (that is browsers that
are shipping with machines now or browsers that have been downloaded
recently).  For instance, the most recent Netscape Navigator ships with
a CosmoPlayer plug-in. If you do not have the latest browser, then you
will have to download a VRML browser (a separate application to your
ordinary web browser) or a VRML plug in which you can put in your web
browsers plug in folder.

The best place to look for browsers is the VRML Repository at:

http://www.sdsc.edu/vrml

Be sure to check that you have the right platform and specification
before you download.

Here is a list of browsers that are fully compliant with all the
language specifications of VRML 2.0

CosmoPlayer - Silicon Graphics

Versions for Win95, WinNT, Irix 5.3-Irix 6.2 (Coming soon for the Mac,
Win 3.1)

http://vrml.sgi.com/cosmoplayer/

WorldView - Intervista Software

Versions for Win95, WinNT, Mac

http://www.intervista.com

Community Place - Sony

Win95, WinNT

http://www.sonypic.com/vs/

SPECIFICATION

VRML is scaleable, i.e. the better the machine, the better the
experience. This is a suggested specification:

Hardware

Win95, WinNT, IRIX, Mac, Linux, Sun

16 Megabytes of memory

(No 3D graphics hardware accelerator board is required.)

Software

Netscape Navigator 2.0 or above

Microsoft Interent Explorer 3.0 or above

A VRML Plug-in or Browser

Connection

14.4 kbs modem (28.8 kbs or higher preferred)

Your University network should be fine.

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VRML SITES OF INTEREST

Visit the VRML site at Silicon Graphics. Here you can find out all
sorts of things about VRML. Be sure to look at 'Floops' which shows you
what VRML looks like when it is animated.

http://vrml.sgi.com

Construct net is full of nice looking models, especially the galleries
and convention centre ones. You are faced with a menu bar which invites
you to choose the Objects, Avatars, Spaces and Behaviours, sections of
the company.  The Behaviours option shows you how VRML can be scripted
to react to decisions made by you, the viewer.

http://www.construct.net/worlds/

Planet9 is full of all sorts of models of buildings and spaces. They
seem to specialise in recreating famous cities in VRML. As well as
these, at the moment they have some Japanese temples running.

http://planet9.com/index.html

Radical VR are a Dutch company that have some VRML pages including one
which has won the Buzz.wrl of the Week award from Silicon Graphics.
This is an office for which you can choose furniture from a menu at the
side. These pieces then appear in the office and you can move around
the office. It crashes a bit with my browser (CosmoPlayer) but may not
with others.

Also on this site is a flat pack piece of IKEA furniture which you can
assemble bit by bit. Ignore the error messages, just close them and
watch.

Look out as well for the world which showcases the work that the
company have done. The panels in the room turn around and display a
piece of work from their portfolio when you click them.

http://vr.radical.nl/index2.htm

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THE VISUAL ASSISTANT

Visual Assistant (v 0.2) for Mac will export VRML 2.0 worlds

The Visual Assistant (VA) is an Apple Macintosh application for the
rapid prototyping of theatre set designs, though it can be used more
generally for visualising. It will work comfortably within 8Mb of
memory and enables 2D images to be arranged in a 3D space, rather like
flat cardboard cut-outs. It is written in 'C' and has been developed at
the University of Plymouth as part of the EC-funded HaMLET Project to
develop multimedia learning tools for theatre studies. Full details of
the VA software and the project and a downloadable version of the VA
application are available from http://www.esad.plym.ac.uk/VA/

Version 0.2 of VA has been available from 1st September 1997 and
includes an additional feature in the 'File' menu to 'Export to VRML
2.0'. This will take the 3D model in the Visual Assistant and output a
corresponding VRML 2.0 file (i.e. .wrl) plus any associated images in
.gif format. A separate .wrl file is created for each model within the
VA. A demonstration VRML world is also available for browsing.

It is to be stressed that this uses only a very limited subset of VRML
2.0 but sufficient to produce a limited demonstration of a static
world. Further developments of the Visual Assistant are in progress to
develop it as software specifically to develop VRML worlds within the
context of theatre and performing arts courses. If you are interested
in participating in the project please contact Colin Beardon
(c.beardon@plym.ac.uk).

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THE DEARING REPORT: SOME IMPLICATIONS FOR VR



Though most attention has rightly been given to the Dearing Committee's
recommendations concerning student fees, the Report also has quite a
lot to say

about what it calls "Communications & Information Technology" (C&IT)
within teaching & learning. It is welcome to see, in this new
descriptor, the recognition that computers are something more than
processors of text and numbers and might bring about a qualitative
change in teaching and learning.

Among the Report's recommendations in regard to C&IT are recognition of
the benefits of greater collaboration between institutions [32, 68],
the need for staff to develop C&IT skills [9, 42], the needs of
students with disabilities [6] and the need for some form of quality
control over computer-based materials (15). A little noticed section
also recommends that charges be introduced for using JANET for research
[27] which is likely to be expensive for art & design.

If there is a concern with regard to this aspect of the Report it is
that the full impact of multimedia computing does not seem to have been
considered. For example, the Report suggests that students will have
access to the network by 1999/200 and will own their own computer by
2005/6 [44, 45, 46]. It goes on to suggest that this computer will cost
around #500.

Accepting that technologies may develop beyond our current
expectations, it still seems unlikely that a portable #500 machine will
be capable of serious creative use of graphics or sound. Each year you
get more computing power for your money but each year expectations
increase, so that the cost of a standard multimedia authoring system
with software has, if anything, increased over the past two years. I
would expect this to continue and for the cost of such equipment to be
#8-10,000 by 2005/6.

Specific speculations about technologies in eight years time may be
unwise, but the Committee's conception of such a machine is clearly
laid out. They do not expect it to do any serious creative multimedia
work and have said that any such work should be done on a computer
purchased by and located in the institution.

There must be concern that the genuine daily needs of art and design
will once again be ignored in the bureaucratic attempt to find One
Common Solution.  Art & Design faculties in universities have already
faced this problem internally and the Dearing Report contains an
attempt to elevate these institutional strategies to a national level.

There are two particular outcomes of which we should be wary. The first
is that future students may come to college with their #500 computer
and the expectation that this is will be all that they will need. The
second is that institutions will provide central services around the
#500 computer and will regard everything else as abnormal and to be met
from (non-existent) Faculty funds.

While the use of computers in universities and colleges is generally
given a mild boost by the Report, imaginative projects that attempt to
use the full creative power of computer and communications technologies
will, I fear, continue to be sidelined as a minority interest.

(The attention of readers is also drawn to the HEFCE Report on "IT
Assisted Teaching & Learning in HE" which was HEFCE's submission to
Dearing.)

Colin Beardon

-------------------------------------------------------- Professor
Colin Beardon, Exeter School of Arts & Design, Earl Richards Road
North, Exeter EX2 6AS, UK Direct Tel/fax +44 (0)1392 475028 Office
fax:  +44 (0)1392 475012 Email c.beardon@plym.ac.uk www:
http://www.esad.plym.ac.uk/personal/C-Beardon/
--------------------------------------------------------
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WORKSHOP ON WEB AND INTERNET TECHNOLOGIES



CALL FOR PARTICIPATION

Date: Tuesday December 16th 1997

Venue: Exeter School of Art and Design

Cost: FREE

An Interdisciplinary event for those using the Internet and the Web as
part of their work or as a tool to publicise their work.

AIMS AND SCOPE

The internet is undoubfully transforming radically the way we work in
the academic community. Not only does it provide a powerful research
tool to navigate through an immense stock of data and information, but
it is also an efficient way of publicising and making available a wide
range of documents and information.

The World Wide Web has borught the Internet even closer to the academic
community by presenting a more user friendly face and by being more
powerful than the previously available tools on the Internet such as
ftp, gopher, and Telnet.

Following the emergence of new technologies hich will further
revolutionise the web, such as VRML, JAVA and Push and Pull
technologies, the NVRCADs are organising a series of workshops
presenting these technologies.

KEY WORDS

HTML - WORLD WIDE WEB - HTML - VRML - JAVA - PUSH AND PULL TECHNOLOGIES
(CASTANET BROADCASTING - NETCASTING)

PAPERS/POSTERS

You are invited to submit either a paper or a poster in one of the
following subjects (but not limited to) :

Supporting Webservices and Webservers.  Dynamic HTML HTML VRML 2.0 JAVA
Javascript Bongo presentations CASTANET Channels CASTANET Transmitters
Netcasting Model and metaphor of User Interfaces and presentations

SUBMISSIONS

All submissions should be written in English, and clearly state

The title The author(s) The affiliation(s) of the author(s) A contact
address (plus e-mail or phone )

PAPERS

Authors are invited to submit papers containing previously unpublished
work.

POSTERS

Poster submissions are invited to present work in progess and
postgraduate research topics. Successful posters will be on show for
the duration of the workshop

SUBMISSION INSTRUCTIONS

Both authors of papers and posters shall adhere to the following format
:

Paper on A4 format (210mm X 297mm) Papers no more than 10 A4 pages in
length.  Poster papers no more than 4 A4 pages in length Papers shall
be submitted in electronic form as a Word for Windows Document or a
PostScript file (first choice prefered) Platform specific formats (i.e.
Mac images or SGIfiles) should be avoided if possible

IMPORTANT DATES

Friday September 26th 1997 Submission of paper abstracts Friday October
6th 1997 poster abstracts and notification of acceptance of papers
Monday November 24th 1997 Submission of papers (both for presentation
and posters)

CONTACT DETAILS

Prof. Colin Beardon/Ben Salem/Nic Earle

NVRCAD, Exeter School of Art and Design, Earl Richards Road North,
Exeter, Devon, EX2 6AS, UK

http://www.esad.plym.ac.uk/NVRCAD/

email: nvrcad@plym.ac.uk

tel: (+44/0) 1392 475126

fax: (+44/0) 1392 475012

This call is also available on the web at:

http://www.esad.plym.ac.uk/NVRCAD/workshop/exeter.html

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IN THE NEXT ISSUE...

In the Next Issue...

In the next issue we will have:

An introduction to the members of the NVRCAD team 
Call for participation in the third NVRCAD workshop 
HTML Tutorial part1 
VRML Tutorial part1 
More web sites of interest 

and more!

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CONTACT ADDRESSES

There are three NVRCAD centres at Plymouth, Teesside and Coventry. They
can be contacted as follows:

Liam Birtles and Prof. Clive Richards
Visual Information Design
Coventry School of Art and Design
University of Coventry
Priory Road
Coventry 
CV1

tel 01203 838522
http://www.csad.coventry.ac.uk/NVRCAD
liam@vide.coventry.ac.uk

Ben Salem and Prof. Colin Beardon
Faculty of Art and Education
University of Plymouth
Earl Richards Road North
Exeter
EX2 6AS

tel 01392 475028
http://www.esad.plym.ac.uk/NVRCAD
ben@hal.nvrcad.plym.ac.uk

Rachael Edgar and Janice Webster
Institute of Art and Design
University of Teesside
Borough Road
Middlesbrough
TS1 3BA

tel 01642 342374
http://vr.tees.ac.uk/rachael
r.edgar@tees.ac.uk


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OBTAINING THIS NEWSLETTER

The NVRCADs Newsletter is published in September, December, March
and June. Subscription is free

It is also possible to read a web version of this newsletter at:

http://vr.tees.ac.uk/rachael/newsletter.html

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CONTRIBUTING TO THIS NEWSLETTER

For inclusion in the forthcoming issues, please send contributions to 

Rachael Edgar 
Institute of Art and Design
University of Teesside
Borough Road
Middlesbrough
TS1 3BA

tel 01642 342374
http://vr.tees.ac.uk/rachael
r.edgar@tees.ac.uk

Email of a plain text document or a Word document is preffered
but I will try and cope with floppy discs and paper copy. 
(Please mark PC or Mac on discs)

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he NVRCADs Newsletter is published in September, December, March
and June. Subscription is free

It is also possible to read a web version of this newsletter at:

http://vr.tees.ac.uk/rachael/newsletter.html

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CONTRIBUTING TO THIS NEWSLETTER

For inclusion in the forthcoming issues, please send contributions to 

Rachael Edgar 
Institute of Art and Design
University of Teesside
Borough Road
Middlesbrough
TS1 3BA

tel 01642 342374
http://vr.tees.ac.uk/rachael
r.edgar@tees.ac.uk

Email of a plain text document or a Word document is preffered
but I will try and cope with floppy discs and paper copy. 
(Please mark PC or Mac on discs)

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