"Essentially, if we have criteria of ``fitness,'' anything which can be turned into a bit string can be evolved by genetic algorithms. As
should be evident to anyone reading this, literature, pictures, sound and movies can all be turned into strings of bits. Once we have a
measure of fitness, there is no a priori reason we could not turn standard techniques loose on an initial population of pictures, or
sonatas, or sonnets. There are even techniques, outlined at least by Holland, which will allow our system to modify the means it uses to
evalute fitness." - Jonathan Gibbs
Ms. Guidance on GENETIC ART
see also: Ms. Guidance on ARTIFICIAL LIFE
The Tierra Project.
An experiment to create a net-wide ecosystem of digital life.
Evolved Virtual Creatures (9MB, MPEG) by Karl Sims.
The Evolution of the virtual creatures is based on
their locomotion skills, and through coevolution are created others
that play a certain wrestling game. In Karl Simsīs work both the
behavior and the morphology (body structure) of the creatures are
determined by animation.
This directory contains Siggraph '94 and A-Life '94 papers by Karl Sims on "virtual creatures". Also included is
an MPEG movie showing some of his creations.
The Tele-Garden ( A Tele-Robotic Installation on the WWW )
This tele-robotic installation allows WWW users to view and interact with a remote garden filled with
living plants. Members can plant, water, and monitor the progress of seedlings via the tender
movements of an industrial robot arm. Internet behavior can often be characterized as ``hunting and
gathering''; our purpose is to consider the ``post-nomadic'' community, where survival favors those who
Tom Ngo, Joe
Marks used Genetic Algorithms to generate
controllers for locomotion of 2d and 3d articulated figures.
Peter Murphy used a Genetic Algorithm to evolve control curves
for physically based 4 segment arm to throw a ball at a target.
kinematics for physically-based articulated figures using
Genetic Programming. See the research section on his page.
Cliff and Geoffrey
They have evolved neural networks for control of pursuit and
evasion through coevolution.
The Fractal Music Project by Peter Stone at The University of Stuttgart, Germany.
Fractal music is a result of a recursive process where an algorithm is applied multiple times to process its previous output.
In wider perspective all musical forms, both in micro and macro level can be modelled with this process.
Genetic & Annealed MasterMind by JJ Merelo et al. at The University of Granada, Spain.
In MasterMind, the player sets a combination of colors which the opponent must find out.
The computer plays using Genetic
Algorithms. A technical report describing the algorithm is
INTERACTIVE GENETIC ART
Participatory, Web-based art projects which use
evolutionary computation: Web users vote on the comparative
esthetic value of several choices (images or sounds). These votes
determine the fitness of the individuals which drives the
composition of subsequent generation.
Genetic Music by Jeffrey Putnam at New Mexico Institute of Mining and Technology, Socorro, NM, USA.
This is an experiment in trying to evolve programs that write "music". It uses genetic programming to
evolve expressions for note length, amplitude, frequency, duration and the spacing between notes. It
plays music for users who can then VOTE! for the different sounds produced. Using the votes received,
the program generates a new set of sounds by crossover and mutation from the current generation.
Interactive Genetic Art by John Mount at Carnegie Mellon University, Pittsburgh, PA, USA.
The programs were inspired by the work of Karl Sims (Sims 1991) and the extension of his work by Baluja, Pomerleau, and Jochem.
International Interactive Genetic Art I
International Interactive Genetic Art II
Ms. Guidance on Artificial Life